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From: | davidm AT netscape DOT com |
Newsgroups: | alt.msdos.programmer,comp.os.msdos.djgpp,rec.games.design,rec.games.programmer |
Subject: | Re: C or C++ |
Date: | Mon, 19 May 1997 20:46:07 -0700 |
Organization: | Another Netscape News Server User |
Lines: | 21 |
Message-ID: | <33811E7A.28E81CA2@netscape.com> |
References: | <01bc64bb$79a13040$69e22499 AT syntaxlogic DOT earthlink DOT net> |
NNTP-Posting-Host: | h-207-1-145-180.mcom.com |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Alex Kain wrote: > > What are the advantages of programming a CRPG in C++? After comparing > compiled versions of the same game in DJGPP and using Allegro, the C > file > is only half the size as the C++ file! Is it really worth it? > -- > Alex Kain > syntaxlogic AT earthlink DOT net > http://home.earthink.net/~syntaxlogic/ I having a feeling that your linker is not stripping out unused librarycode. If you write C in C++ the file size is the same. If you write C++ in C++ your code size tends to be larger although you should have fewer lines of code. For most games I would guess that code size if pretty irrelevant when compared with the amount of space required for graphics/sound/ other data. Unless of course you just miss one of the magic numbers ( ie run under 8 megs, or fit of a CD-ROM). -- David Matiskella davidm AT netscape DOT com
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