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Mail Archives: djgpp/1997/05/20/13:49:43

From: nostra AT city DOT ac DOT uk (Mark Lewis)
Newsgroups: alt.msdos.programmer,comp.os.msdos.djgpp,rec.games.design,rec.games.programmer
Subject: Re: C or C++
Date: 20 May 1997 10:06:05 GMT
Organization: City University, London
Lines: 31
Message-ID: <5lrt2d$qun@bambam.soi.city.ac.uk>
References: <01bc64bb$79a13040$69e22499 AT syntaxlogic DOT earthlink DOT net>
NNTP-Posting-Host: swindon.city.ac.uk
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

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On 20 May 1997 00:41:55 GMT, Alex Kain <syntaxlogic AT earthlink DOT net> wrote:
> What are the advantages of programming a CRPG in C++?  After comparing
> compiled versions of the same game in DJGPP and using Allegro, the C file
> is only half the size as the C++ file!  Is it really worth it?

If the code is already written in C then compiling it as C++ is a waste of
time.  If you're writing it from scratch then the advantages of using C++
(as well as better type safety) are basically the advantages of using an
object-oriented methodology and should be laid quite nicely in any
literature on O-O design.

	Mark.

- -- 
________________________________________________________________
Mark Lewis - Software Engineer, City University, London, England
Email: M DOT Lewis AT city DOT ac DOT uk, nostra AT city DOT ac DOT uk (MIME,PGP)
WWW  : http://www.city.ac.uk/nostra/

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