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From: | "Green Background Chicken" <green_background_chicken AT happillama DOT demon DOT co DOT uk> |
Newsgroups: | alt.msdos.programmer,comp.os.msdos.djgpp,rec.games.programmer |
Subject: | Re: 640x480 or 320x200? |
Date: | Sat, 17 May 1997 23:53:12 +0100 |
Message-ID: | <863909695.25001.2.nnrp-3.c2deae5f@news.demon.co.uk> |
References: | <01bc6120$d9fcc380$82a42499 AT syntaxlogic DOT earthlink DOT net> <337b1557 DOT 3473841 AT linux DOT compd DOT com> <Pine DOT SUN DOT 3 DOT 91 DOT 970516122810 DOT 12223A-100000 AT sun4 DOT iol DOT unh DOT edu> |
NNTP-Posting-Host: | happillama.demon.co.uk |
Lines: | 12 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
>IMO djgpp is much better than anyone lets on. Look at quake for an >example of just what kind of power you can get out of djgpp. And allegro >is a really good game library (IMO), it doesn't have everything, and >isn't portable, yet, but djgpp is crap, producing huge executables, wasting drive space with small files, slow to compile things and uses at&t syntax in the crappy assembler. Quake would not have been possible without assembly language, and I bet you they wrote it in intel format and used a converter on it....
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