Mail Archives: djgpp/1997/05/17/19:47:36
In article <5lkmsq$2hkk AT elmo DOT cadvision DOT com>, frenchc AT cadvision DOT com
says...
> In article <01bc6120$d9fcc380$82a42499 AT syntaxlogic DOT earthlink DOT net>,
> syntaxlogic AT earthlink DOT net says...
>
> >Has anyone developed an action game in 640x480 with allegro? I'd like to
> >test the speed at that resolution as compared to the common 320x200.
> >Please send me a zipped executable of the game.
>
> Well I can't send you a zip, but I can tell you what I've discovered. I'm
> making an action-RPG which runs in two resolutions (graphics are scaled down
> at runtime if need be) both 640x480x256 and 320x240x256. On my slow 486SX/25
> the the low rez runs about 4 or 5 times as fast, and the high res is not
> really playable. But this is a slow computer, and I'm doing a lot of drawing
> (completely refresh screen every frame, no dirty rectangles or whatnot) On a
> fast computer, I really can't see hirez being much of a problem, and it
> looks a lot better.
>
> - Calvin -
>
>
Yeah I'd go with hi res. You have to admit not too many of us are using
486/25's. 486/100's? Maybe. Remember how cheap a Pentium is now, and
how all those sub-$1000 machines that are getting all the press have
Pentiums in them. Myself I'm moving to DirectDraw, and just hoping
enough people have "good" computers, which should't be a problem.
--
Matt McDevitt
MAKTOS (at) ix.netcom.com
Maktos Productions Homepage
http://www.geocities.com/SiliconValley/Pines/4048/index.htm
- Raw text -