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Mail Archives: djgpp/1997/05/07/00:51:35

From: libolt AT primenet DOT com (Mike McLean)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: more with Sprites in Allegro
Date: 5 May 1997 20:02:00 -0700
Organization: Lightning Bolt Software
Lines: 40
Message-ID: <336e9e2e.2077659@news.primenet.com>
References: <336cda63 DOT 5017831 AT news DOT primenet DOT com> <336D41CD DOT 4DE1 AT total DOT net>
MIME-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

thanks for the help, but i still have no clue what to do, I put what
you added in, I took most of the code from example21
>Mike McLean wrote:
>> 
>> Thanks for those who responded to my earlier question.  Now I've got
>> the sprite into an allegro data file.  The only problem is I can't
>> figure out how to display it.  here is the code i am using
>> 
>> #include <allegro.h>
>> void main(int argc, char *argv[])
>> {
>>    char datafile_name[80];
>>    int frame;
>>    BITMAP *spr;
>>    DATAFILE *data;
>>    strcpy(datafile_name, argv[0]);
>>    strcpy(get_filename(datafile_name), "cool.dat");
>>    set_gfx_mode(GFX_AUTODETECT,640,480,0,0);
>>    data = load_datafile (datafile_name);
>>    set_pallete(data[1].dat);
>>    draw_sprite (spr, data[frame].dat,0,0);
>
>	blit(spr, screen, source_x, source_y, dest_x, dest_y, width, height);
>
>>    delay(2000);
>>    set_gfx_mode(GFX_TEXT,80,25,0,0);
>> }
>
>
>You _really_ should have a look at the demo files included with Allegro;
>they do the things written about in the doc.
>
>Good luck,
>Les
>
>--
>Leslie E Murphy         
>
>lemurphy AT total DOT net

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