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From: | William Lachance <billl AT synapse DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Allegro, Blit called by a timer, can it be done? |
Date: | Sun, 04 May 1997 09:49:47 -0700 |
Organization: | Synapse Internet <www.synapse.net> |
Lines: | 21 |
Message-ID: | <336CBE2B.624D@synapse.net> |
References: | <01bc5873$63530600$62676682 AT byrne> |
Reply-To: | billl AT synapse DOT net |
NNTP-Posting-Host: | violin-26.synapse.net |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Daniel England/Shaun Byrne wrote: > > I'm relatively new to Allegro and I would like to know if blit can be used > by a timer function. It was possible in 2.0 (and should be still with 2.2), when I was designing a game to use timers for damn near every event. In general, it's not a good idea -- your program will be much harder to debug and there are no speed increases that I can see. After all is said and done, a computer can only send information along a bus as fast as it can send data across a bus. ;-) Which isn't as fast as most of us would like in the case of 386's/486's and SVGA resolutions. Sigh. So long, William Lachance billl AT synapse DOT net http://www.synapse.net/~billl
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