Mail Archives: djgpp/1997/05/01/00:20:44
From: | "Jeffrey Drake" <jdrake AT lonet DOT ca>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: Scrolling games...any sources?
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Date: | 1 May 1997 02:07:58 GMT
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Organization: | iSTAR internet Incorporated
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Lines: | 49
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Message-ID: | <5k8ttu$afu@nr1.toronto.istar.net>
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References: | <33677C23 DOT 7800 AT geocities DOT com>
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NNTP-Posting-Host: | news.lonet.ca
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Allegro either: does or has support for vertical retrace detection.
their is a function to wait for it, wait for a simulated one (timer).
It might wait for vertical retrace but I don't know.
Allegro is fast!
Try the example program in the demo directory. Under dos: 60+ frames on a
486DX2/66
Henri Ossi <henriossi AT geocities DOT com> wrote in article
<33677C23 DOT 7800 AT geocities DOT com>...
> I'm planning to do a game with scrolling scene.
> Is Allegro fast enough to write little (about 30x30) sprite files to the
> screen,
> so that the screen wont flicker? (in 320x200 mode)
>
> Is there any easy examples about tile graphics?
> (with smooth scrolling, no moving tile-by-tile, please)
>
> Thanks.
>
>
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<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial">Allegro either: does or has support for =
vertical retrace detection.<br>their is a function to wait for it, wait =
for a simulated one (timer).<br>It might wait for vertical retrace but I =
don't know.<br>Allegro is fast!<br>Try the example program in the demo =
directory. Under dos: 60+ frames on a 486DX2/66<br><br><br>Henri Ossi =
<<font color=3D"#0000FF"><u>henriossi AT geocities DOT com</u><font =
color=3D"#000000">> wrote in article <<font =
color=3D"#0000FF"><u>33677C23 DOT 7800 AT geocities DOT com</u><font =
color=3D"#000000">>...<br>> I'm planning to do a game with =
scrolling scene.<br>> Is Allegro fast enough to write little (about =
30x30) sprite files to the<br>> screen,<br>> so that the screen =
wont flicker? (in 320x200 mode)<br>> <br>> Is there any easy =
examples about tile graphics?<br>> (with smooth scrolling, no moving =
tile-by-tile, please)<br>> <br>> Thanks.<br>> <br>> </p>
</font></font></font></font></font></body></html>
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