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From: | CWWIS1 <CWWIS1 AT student DOT monash DOT edu DOT au> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Collision Detection |
Date: | Tue, 29 Apr 1997 10:55:19 -0700 |
Organization: | Monash University |
Lines: | 15 |
Message-ID: | <33663607.B62@student.monash.edu.au> |
References: | <MPG DOT dcddb78f470c89c98968a AT news DOT demon DOT co DOT uk> |
Reply-To: | CWWIS1 AT STUDENT DOT MONASH DOT EDU DOT AU |
NNTP-Posting-Host: | maths-g16-19.cc.monash.edu.au |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Alex wrote: > I a writing a new game and I would like to know to to do collision > detection. > The game will be side scrolling, I already have a partial game engine but > I need collision detection so the game knows when I have hit an alien or > I when i'm not going over a floor. Try this article. It's from Dr Dobb's source book on game programming and it describes different approaches to collision detection as well as a few examples. I found it very helpful http://www.ddj.com/ddsbk/1995/1995.05/roberts.htm Chris Wise.
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