Mail Archives: djgpp/1997/04/23/13:28:25
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>
> Wow.. I was just experimenting with that last night. I needed
> to measure the number of milliseconds per frame of my game, so
> I made a 1KHz timer. It wasn't quite enough, so I tried making a
> 10KHz timer. (Both of these incremented a global 32 bit value.)
> The 1KHz timer had no apparent effect on the game, but the 10KHz
> timer knocked the framerate down from around 72Hz to about 68-69Hz.
Just curious: How did you know it *was* 72Hz? :-)
> (This was under Win95 though...)
>
> Hope this helps,
Thanks. Allegro was pointed out by several people. I'll be looking
into it.
>
> Tom Grandgent
> tgrand AT canvaslink DOT com
> Canvas Link, Inc.
>
--
Chris Christoph P. U. Kukulies kuku AT gil DOT physik DOT rwth-aachen DOT de
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