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Mail Archives: djgpp/1997/04/20/20:10:20

From: kamak AT earthlink DOT net (Adam Haun)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake and DJGPP
Date: Sun, 20 Apr 1997 18:05:12 GMT
Organization: Earthlink Network, Inc.
Lines: 14
Message-ID: <335a5aad.14836190@news.earthlink.net>
References: <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> <5j8lpo$lk4 AT elmo DOT cadvision DOT com> <33581923 DOT 3CB5 AT NO DOT SPAM DOT cs DOT com> <335970C7 DOT 1 AT worldnet DOT att DOT net>
NNTP-Posting-Host: ip192.houston5.tx.pub-ip.psi.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Sat, 19 Apr 1997 21:26:31 -0400, Robert Vasquez
<digital DOT fx AT worldnet DOT att DOT net> wrote:

>> I don't see why - they already have a free development tool right 
>> in their hands.  Hey, wouldn't it be neat if they decided to use 
>> for their next game as well?  ;)
>> 
>> Well, we can hope anyway...
>
>They wont be using djgpp again....they'll use some windows compiler. I 
>guess we can kiss SGI and other Unix ports good bye.

No, in Carmack's .plan he says that he will be doing games for Win95,
Linux, maybe Rhapsody, and possibly a couple other Unix ports as well.

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