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Mail Archives: djgpp/1997/04/20/07:50:47

From: frenchc AT cadvision DOT com (Calvin French)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake and DJGPP
Date: Fri, 18 Apr 1997 06:57:58 GMT
Organization: CADVision Development Corp.
Lines: 19
Message-ID: <5j8lpo$lk4@elmo.cadvision.com>
References: <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com>
NNTP-Posting-Host: ts65ip67.cadvision.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

"John M. Aldrich" <fighteer AT NO DOT SPAM DOT cs DOT com> wrote:

>DJ Delorie wrote:
>> 
>> Actually, the initial reason they decided on DJGPP was because they
>> were going to use DJGPP instead of quakec, and they wanted a compiler
>> they could distribute with the game itself.  In the end, they wrote
>> quakec instead.

>Trust DJ to deflate all of our wild speculations.  Turns out the reason
>was strictly prosaic.  ;)

Yeah, no kidding. Way to rain on a parade... Wait, no... Hmn. Well
that sort of sucks; still it was nice that a game like quake could be
made in djgpp. ID will prolly go over to Watcom for thier next game,
though eh? :(

- Calvin -

- Raw text -


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