Mail Archives: djgpp/1997/04/20/04:47:49
Calvin French <frenchc AT cadvision DOT com> wrote in article
<5j8lpo$lk4 AT elmo DOT cadvision DOT com>...
> "John M. Aldrich" <fighteer AT NO DOT SPAM DOT cs DOT com> wrote:
>
> >DJ Delorie wrote:
> >>
> >> Actually, the initial reason they decided on DJGPP was because they
> >> were going to use DJGPP instead of quakec, and they wanted a compiler
> >> they could distribute with the game itself. In the end, they wrote
> >> quakec instead.
>
> >Trust DJ to deflate all of our wild speculations. Turns out the reason
> >was strictly prosaic. ;)
>
> Yeah, no kidding. Way to rain on a parade... Wait, no... Hmn. Well
> that sort of sucks; still it was nice that a game like quake could be
> made in djgpp. ID will prolly go over to Watcom for thier next game,
> though eh? :(
>
> - Calvin -
>
No, they're using MS Visual C++. QuakeWorld and WinQuake were both compiled
with MSVC, and I assume that Quake2 will also.
--
Dennis Moran (aka Coolio)
coolio AT coolio9 DOT com
http://coolio9.com/
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