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Mail Archives: djgpp/1997/04/20/04:47:49

Newsgroups: comp.os.msdos.djgpp
From: "Dennis Moran" <coolio AT coolio9 DOT com>
Subject: Re: Quake and DJGPP
Message-ID: <01bc4cf4$0597d8e0$580520ce@technodrome>
Date: Sat, 19 Apr 1997 20:04:57 GMT
References: <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> <5j8lpo$lk4 AT elmo DOT cadvision DOT com>
Lines: 29
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Calvin French <frenchc AT cadvision DOT com> wrote in article
<5j8lpo$lk4 AT elmo DOT cadvision DOT com>...
> "John M. Aldrich" <fighteer AT NO DOT SPAM DOT cs DOT com> wrote:
> 
> >DJ Delorie wrote:
> >> 
> >> Actually, the initial reason they decided on DJGPP was because they
> >> were going to use DJGPP instead of quakec, and they wanted a compiler
> >> they could distribute with the game itself.  In the end, they wrote
> >> quakec instead.
> 
> >Trust DJ to deflate all of our wild speculations.  Turns out the reason
> >was strictly prosaic.  ;)
> 
> Yeah, no kidding. Way to rain on a parade... Wait, no... Hmn. Well
> that sort of sucks; still it was nice that a game like quake could be
> made in djgpp. ID will prolly go over to Watcom for thier next game,
> though eh? :(
> 
> - Calvin -
> 

No, they're using MS Visual C++. QuakeWorld and WinQuake were both compiled
with MSVC, and I assume that Quake2 will also.

-- 
Dennis Moran (aka Coolio)
coolio AT coolio9 DOT com
http://coolio9.com/

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