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Mail Archives: djgpp/1997/03/26/14:47:59

From: Henri Ossi <henriossi AT geocities DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: HOW MANY OF YOU HAVE MADE A FUNCTIONAL GAME???!!??
Date: Wed, 26 Mar 1997 13:51:44 +0200
Organization: Telecom Finland News Service
Lines: 30
Message-ID: <33390DD0.3A53@geocities.com>
NNTP-Posting-Host: pc1009.public.htk.fi
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

      
I've seen lots of pages, which tell about the great compiler DJGPP and
how good it is, and OH, EVEN QUAKE was made with it!!
And you get it from here and here and there...

I say: SHUT UP!!
I've made lots of stuff with Allegro and Djpp, and none of them work
without flickering.
The only fast language, which I have ever seen in my life, is the
Borland Turbo Assembler.
If you really know a web site, which tells, how i can get even one tiny
little sprite drawn to the screen, and moving it without any kind of
flickering, I woyuld be VERY pleased!!!

You are all talking about the compiler, and forget the main thing,
we use the compiler to make good little games.
If no-one tells us, how to make them fast, and easily, only the big
companies can produce their multimedia shit with the use of Windows 95.

I have lots of ideas to great little games, they are all planned to the
end,
but if I can't even draw a sprite to the screen, how in the hell can I
get the screen scrolling, and draw 20 sprites more?

This should be fun, not frustrating shit with all the pre-made
libraries.
No wonder they call us nerds!

-=| Thank you and goodbye programming! |=-

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