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Mail Archives: djgpp/1997/03/14/07:01:05

From: waage AT brainerd DOT net (Moses)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: raycasting
Date: Fri, 14 Mar 1997 08:12:52 GMT
Organization: MEANS
Lines: 32
Message-ID: <33290837.14643963@news.polaristel.net>
References: <Pine DOT GSO DOT 3 DOT 95 DOT 970311220132 DOT 18698C-100000 AT explorer2 DOT clark DOT net>
NNTP-Posting-Host: ascend1-13.brainerd.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On the date of Wed, 12 Mar 1997 03:02:49 GMT, Guess <times9 AT clark DOT net>
wrote:


I got an idea, just d/l the wolf3d source code, its for BTC++ 3 but
you can look at it untill you figure it all out.

you can get the source at ftp.idsoftware.com look in /idstuff/source I
think you will find it there


>Hello,
>I'm trying to make a wolfenstein clone using allegro and djgpp. I have an
>idea of how to implement raycasting, but I'd like some pointers on it. Is
>there anywhere on the net where i can download some kind of a tutorial on
>this subject? Thank ya for reading!
>
>----
>"Lord, grant me the serenity to accept the things I cannot change, the
> courage to change the things I can, and the wisdom to hide the bodies
> of those people I had to kill because they pissed me off." 
>                                                         -- Jack Brown
>
>http://www.clark.net/pub/times9
>http://nothing.home.ml.org
>http://nowhere.base.org
>ftp://ftp.clark.net/pub/times9
>SigGenre (signature and plan generator)
>


Moses -- Apocalypse Software

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