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Mail Archives: djgpp/1997/03/13/05:41:24

To: times9 AT clark DOT net
Subject: Re: raycasting
Cc: djgpp AT delorie DOT com
From: mwodric AT eleceng DOT uct DOT ac DOT za (Mark Wodrich)
Date: Thu, 13 Mar 97 12:33:42 PST
In-Reply-To: <Pine.GSO.3.95.970312150242.23363C-100000@explorer2.clark.net>
References: <Pine DOT GSO DOT 3 DOT 95 DOT 970312150242 DOT 23363C-100000 AT explorer2 DOT clark DOT net>
MIME-Version: 1.0
Message-Id: <E0w57pE-00079r-00@groa.uct.ac.za>

In article <Pine DOT GSO DOT 3 DOT 95 DOT 970312150242 DOT 23363C-100000 AT explorer2 DOT clark DOT net>, you 
say...
>
>-> You might try the source code to Wolfenstein 3D :)
>-> ftp://ftp.cdrom.com/pub/idgames/idstuff/source/wolfsrc.zip
>I downloaded this long time ago and thought it looked too complex for me
>to understand it :) maybe I should give it another try..but just in case
>I don't understand.. is there anywhere else I can find some info on it?
>Not some BIG, SUPERFAST raycasting engine..but a small, easy to understand
>engine.. and if im lucky, maybe even a tutorial or doc on it. I don't care
>about speed..just whether or noti can understand it at this point. Thanks
>again for the help!


Have you tried looking at the comp.graphics.algorithms newsgroup. I think they 
post a FAQ regularly that has pointers to tutorials on things like raycasting, 
BSP rendering, and other goodies. Plus, the people on that group will probably 
be more helpful.

Adios
Mark.

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