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Mail Archives: djgpp/1997/03/05/06:26:34

From: "Lutz Hühnken" <in5y046 AT pubic DOT uni-hamburg DOT de>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: DirectX ----> OpenGL
Date: 5 Mar 1997 10:26:30 GMT
Organization: University of Hamburg -- Germany
Lines: 27
Message-ID: <01bc294d$5221d1e0$627fe9c2@anonymous>
References: <c=GB%a=_%p=Indigo_Active_Vi%l=CRIANLARICH-970303121134Z-22 AT crianlarich DOT Indigo>
NNTP-Posting-Host: max-215.public.uni-hamburg.de
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hi,

Robert Humphris <r DOT humphris AT indigo-avs DOT com> wrote

> I read that many of the major games companies are turning away from
> DirectX in their droves and moving
> over to SGI's OpenGL api.  I know that this api has been knocking about
> on Linux for some time has any one 
> tried it with DJGPP?  Is it probable that it will port easily with
> DJGPP?  Is it worth doing or should I stay
> with the mighty Allegro?

There is a free OpenGL compatible library called Mesa, which can be found
at "http://www.ssec.wisc.edu/~brianp/Mesa.html". I haven't used or even
tried to compile it, though. In the file README.DOS it says : "Currently
requires watcom C to compile correctly, however I've made some changes that
should allow it to compile under other 32bit DOS compilers with minimal
changes..."

There are plenty of other 3-D libraries around, some of which might be
considered an alternative to both Active3D and Mesa. Check out
"http://cg.cs.tu-berlin.de/~ki/engines.html" for a list.

hth,

Lutz

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