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Mail Archives: djgpp/1997/03/04/20:27:19

Date: Wed, 5 Mar 1997 09:13:54 +0800 (GMT)
From: Orlando Andico <orly AT gibson DOT eee DOT upd DOT edu DOT ph>
To: Robert Humphris <r DOT humphris AT indigo-avs DOT com>
cc: "'djGpp list'" <djgpp AT delorie DOT com>,
"'billc AT blackmagic DOT tait DOT co DOT nz'" <billc AT blackmagic DOT tait DOT co DOT nz>,
"'leathm AT solwarra DOT gbrmpa DOT gov DOT au'" <leathm AT solwarra DOT gbrmpa DOT gov DOT au>,
"'fighteer AT cs DOT com'" <fighteer AT cs DOT com>
Subject: Re: OpenGL ----> Allegro
In-Reply-To: <c=GB%a=_%p=Indigo_Active_Vi%l=CRIANLARICH-970304103505Z-28@crianlarich.Indigo>
Message-ID: <Pine.SGI.3.93.970305091127.8941G-100000@gibson.eee.upd.edu.ph>
MIME-Version: 1.0

On Tue, 4 Mar 1997, Robert Humphris wrote:

[...]
> Come to think of it, what has OpenGL got that Allegro hasn't? Should we
> not try to implement these features
> in Allegro making it more powerful still?

That's funny.. I've never tried Allegro myself (hmm.. maybe I should) but
I _have_ used OpenGL a bit. And it DOES have tons of features that I think
would be a pity to reinvent in Allegro: motion blur, atmospheric fog, a
wide variety of rendering and shading, 3d spline surfaces..

But (as mentioned earlier) someone said Mesa-2.2 compiles cleanly on
DJGPP. Haven't tried it (yet) though. Not sure if it uses VESA or anything
like that. There's a Winblows version of Mesa too.. (in the same .tar.gz
file)

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| Orlando Andico                email: orly AT gibson DOT eee DOT upd DOT edu DOT ph |
| IRC Lab/EE Dept/UP Diliman   http://gibson.eee.upd.edu.ph/~orly |
|  "through adventure we are not adventuresome" -- 10000 Maniacs  |
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