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Mail Archives: djgpp/1997/03/04/00:39:41

From: "Chris" <dingfam AT imag DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Lighting Techniques
Date: 4 Mar 1997 04:23:17 GMT
Organization: DINGWALL+DINGWALL
Lines: 15
Message-ID: <01bc2853$aa224320$4cddf4cc@imag.net.imag.net>
NNTP-Posting-Host: within.imag.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Heya!
  I'm devolping a 2D Tile Engine for Allegro 2.2. As of now, I have a
pretty basic engine which does everything you'd expect a tile-engine to do,
but, of course, this isn't enought for a game. 
  To improve the engine, I want to add some lighting effects using
Allegro's draw_lit_sprite() to "tint" areas of tiles surrounding a light.
How do I do this? 

Thanks,
chris
dingfam AT imag DOT net
(If this isn't enought information for you, don't hesitate to email for
more!)


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