Mail Archives: djgpp/1997/02/17/04:15:18
Terence Ramos (de-bug AT ix DOT netcom DOT com) wrote:
: Well, you get the idea. Now i have a rest() function in the do loop
: between each time the sprite is blitted. I thought this would make it
: at least pretty uniform in the timing. What could be my problem? Is
: there a way to make sure it always move at a certain rate?
Try using vsync() instead of rest(...) - this will (a) make the speed uniform
and (b) make the animation smoother.
--
George Foot <gfoot AT mc31 DOT merton DOT ox DOT ac DOT uk>
Merton College, Oxford.
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