Mail Archives: djgpp/1997/02/11/12:42:15
Denis Papp wrote:
> The way the big titles sell, if you know you are working on
> something that is going to be big (eg. Diablo) make sure you
> are getting royalties and not just a petty industry games
> programmer salary. My half-assed stats may be totally off but
> there's a good chance most game programmers dont make what
> some other programmers make.
>
But then again, most programmers aren't in the business for the money.
If they are then their programs are way crap most of the time as all
commercial stuff is, like music. If you don't code with love for your
final product, but just for the money, then it's just another stupid job
which results in just another stupid product.
Also, most games are not hits and the software producer loses money
on them. So to stay in the business they have to make a lot of money
from the big sellers. They are not going to cut their own salaries, so
it's the programmers who lose out in the end. And there are enough
coders who would do anything to get their game publised, so there is
enough material available...
Besides, it's not quality that sells big titles. It's the fact that you
make people think that the game has quality. Big difference.
Anyway, does this still have anything to do with this thread :))
Cheers,
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/ Matthijs Hollemans * Sort-of-coder-kind-a-guy
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