delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/01/29/09:47:53

From: Greg Miller <uglmiller AT cc DOT memphis DOT edu>
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids
Subject: Re: Publishing a game
Date: Tue, 28 Jan 1997 21:07:02 -0600
Organization: The University of Memphis
Lines: 16
Message-ID: <32EEBED6.6716@cc.memphis.edu>
References: <5bqo19$58 AT news DOT cableinet DOT net> <32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org>
NNTP-Posting-Host: wok2-09.memphis.edu
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Tudor wrote:
> 
> Oliver Stiller wrote:
> > Deals are very different depending on the amount of advance,
> > the product quality etc. Expect anything between 5% and 20%
> > of the retail price. The last figure is realistic for registered
> > shareware copies only but not for CDs sold via stores.
> Do ya mean you allways get that much??wow...
> So,if I make a game and go to Virgin or EA (if it's good enough :) or
> whoever they will take 80% and I only 20% ???
> Shouldn't it be the other way around??

Last I heard, retail channels ate about 50% of gross receipts.
-- 
Squirrel Conspiracy Information Page
http://www.people.memphis.edu/~uglmiller/home.htm

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019