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Mail Archives: djgpp/1997/01/29/03:40:50

From: Jeff Weeks <pweeks AT execulink DOT com>
Newsgroups: rec.games.programmer,comp.lang.asm.x86,comp.os.msdos.programmer,comp.os.msdos.djgpp
Subject: Re: What's the best 3d lib?
Date: 29 Jan 1997 02:39:35 GMT
Organization: Internet News Service
Lines: 31
Message-ID: <5cmd97$scn@nr1.toronto.istar.net>
References: <01bc0c4c$c60b2c00$17621ecb AT homer DOT effect DOT net DOT au>
NNTP-Posting-Host: news.linkd.net
Mime-Version: 1.0
XPident: jeff
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Josh McDonald wrote:
> 
> Hi, what's _the best_ 3d lib I can get my hands
> on and use before I need to pay money (ie make
> game, _then_ pay for engine)? In DOS mode.
> 
> I want to know which are fastest, easiest to implement,
> etc. For:
>         o Watcom C++ 10.6
>         o Djgpp 2
>         o BC 4.5 (I can find it somewhere).
>         o Or 32-bit asm (sheesh)...
> 
> So, any suggestions, pointers?

I hear power renderer by the Egerter brothers is pretty good... not sure
if it's finished yet.  However, it's not totally finished.  Why not
check out the 3D engines list?  It should point you in the direction of
tons of 3d engines:

http://wwwwbs.cs.tu-berlin.de/user/ki/engines.html

Jeff

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