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From: | gpt20 AT thor DOT cam DOT ac DOT uk (G.P. Tootell) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Publishing a game |
Followup-To: | rec.games.programmer |
Date: | 21 Jan 1997 02:16:06 GMT |
Organization: | University of Cambridge, England |
Lines: | 17 |
Sender: | gpt20 AT hammer DOT thor DOT cam DOT ac DOT uk (G.P. Tootell) |
Message-ID: | <5c18t6$p6l@lyra.csx.cam.ac.uk> |
References: | <2 DOT 2 DOT 32 DOT 19970120212850 DOT 006c9e18 AT delilah> |
NNTP-Posting-Host: | hammer.thor.cam.ac.uk |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
it worked fine for duke nukem 3d. but then that was an excellent game anyway and would have done well in any circumstances i think. this thread is really getting off topic for this newsgroup, i've put followup to rec.games.programmer where it's slightly more in keeping. nik |> |> Well, how about the Shareware root. You can make a demo version of the game |> and upload onto the internet and ask users to register it for a fee. If the |> game is hot, you may make a bundle. Does this avenue work? |> Alan Wilson |> |> --
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