delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/01/21/02:38:39

Date: Tue, 21 Jan 1997 09:17:37 -0600 (CST)
From: Adrian Oboroc <ash AT cinf DOT usm DOT md>
To: tudor AT cam DOT org
cc: djgpp AT delorie DOT com
Subject: Shareware publishing
Message-ID: <Pine.LNX.3.93.970121091625.6000A-100000@cinf.usm.md>
MIME-Version: 1.0

Tudor <tudor AT cam DOT org> wrote:
>Oliver Stiller wrote:
>> Deals are very different depending on the amount of advance,
>> the product quality etc. Expect anything between 5% and 20%
>> of the retail price. The last figure is realistic for registered
>> shareware copies only but not for CDs sold via stores.
>Do ya mean you allways get that much??wow...
>So,if I make a game and go to Virgin or EA (if it's good enough :) or
>whoever they will take 80% and I only 20% ???
>Shouldn't it be the other way around??

Less then 20%, be shure my friend. And it will seams to you ok, if you'll
try to imagine, how much efforts must be putted in game advertisment,
distribution package design, users tech. support and so on.
Shure you can try to distribute your game by your self, but you will neen
few guys employed at permanent job for tech. support. You'll have to pay
a lot of imposits and so one. It may be good for you, if you'll make
something shocking and brain-blasting, like Wolf3D for 92, DOOM for 93
or DOOM2 for 94, because as you know guys at iD distributed Wolf3D and
Spear of Destiny thru Apogee, and DOOM/DOOM2 by theirselfs.

And finaly, percentage is important, for shure. But more important is
game quality and ideas, because it's much better to catch 5% from 30M$,
then 60% from 10K$. So, forget about this discussion, and concentrate
under your coding/drawing/composing/scenario making skills.

                Best wishes, AsH / DEVOTiON

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019