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Mail Archives: djgpp/1997/01/21/01:41:34

Date: Tue, 21 Jan 1997 00:52:30 -0500 (EST)
From: "Mike A. Harris" <mharris AT sympatico DOT ca>
Reply-To: "Mike A. Harris" <mharris AT sympatico DOT ca>
To: Benjamin D Chambers <chambersb AT juno DOT com>
cc: djgpp AT delorie DOT com
Subject: Re: Publishing a game
In-Reply-To: <19970120.191505.4983.4.chambersb@juno.com>
Message-ID: <Pine.LNX.3.95.970121004206.11287E-100000@capslock>
Organization: Your mom.
MIME-Version: 1.0

On Mon, 20 Jan 1997, Benjamin D Chambers wrote:

> On Mon, 20 Jan 1997 18:11:13 -0800 Tudor <tudor AT cam DOT org> writes:
> >the publisher gets 90% and 100% of the work is myne!!
> I agree whole-heartedly.

Doing your own distribution and advertizing would cost a lot though.
For a first game, you're either stuck by using an existing publisher
and not making much money, or investing a LOT of money in a
possibly risky venture.

> How do companies like lets say Origin stand this ??  
> Origin started out as a one-man company that made it's own games, selling
> Basic programs on a 5 1/4 inch floppies in Ziploc bags.
> 
> Who says the lone programmer can't survive?

10 years ago maybe.  Unfortunately nowadays they are few and far
between.

> While we're on the subject of game publishing,...
> What would the interest level be in creating a Game's archive of games
> created with DJGPP?  It would be distributed in bulk on CD, with each
> programmer contributing a portion of the costs.  If we get enough people
> in on it (Let's say each game is 5-25 megs, that's 25-100 games per CD
> easy) the costs wouldn't be quite so scary.
> Any thoughts???

A noble thought, however it wouldn't work IMHO. Simply because some
games would be more popular/better than others.  Therefore how would
the royalty payments be divided?  If they were evenly divided, then
the person/group who wrote the most popular game would want more
money, or else they would be disappointed.  Also, who would choose
what games went on the CD?  No, I don't think that this would work 
as a commercial venture.  However, as a shareware CD, the
whole ballgame changes, as people would have to register
the games that they liked.  I do like the idea of a CD of stuff
written in DJGPP (hopefully with source code) but I don't think it
will happen.
 
Mike A. Harris  -  Computer Consultant  http://www3.sympatico.ca/mharris
My dynamic address:      http://www3.sympatico.ca/mharris/ip-address.html
mailto:mharris AT sympatico DOT ca        mailto:mharris AT blackwidow DOT saultc DOT on DOT ca

DJGPP: Current version 2.01

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