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Mail Archives: djgpp/1997/01/20/09:04:04

From: gpt20 AT thor DOT cam DOT ac DOT uk (G.P. Tootell)
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids
Subject: Re: Publishing a game
Date: 20 Jan 1997 10:50:54 GMT
Organization: University of Cambridge, England
Lines: 38
Sender: gpt20 AT hammer DOT thor DOT cam DOT ac DOT uk (G.P. Tootell)
Message-ID: <5bvime$mji@lyra.csx.cam.ac.uk>
References: <5bqo19$58 AT news DOT cableinet DOT net> <32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org>
NNTP-Posting-Host: hammer.thor.cam.ac.uk
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

nope, that's the right way round.
the philosophy works something like..

a) they're bigger than you.
b) they pay for the packaging and advertising, which actually does outstrip any
costs you might have made with the game by a factor of 10 usually. even a small
a5 ad in lesser games magazines now costs over 1000 quid with serious negotiating
:(

incidentally, chances of virgin or ea taking any game are close to 0. reason
being they made a nice fat loss last fiscal year and won't even consider
marketing a game unless it's going to be a big hit.

nik

In article <32E28623 DOT 4841 AT cam DOT org>, Tudor <tudor AT cam DOT org> writes:
|> Oliver Stiller wrote:
|> > Deals are very different depending on the amount of advance,
|> > the product quality etc. Expect anything between 5% and 20%
|> > of the retail price. The last figure is realistic for registered
|> > shareware copies only but not for CDs sold via stores.
|> Do ya mean you allways get that much??wow...
|> So,if I make a game and go to Virgin or EA (if it's good enough :) or
|> whoever they will take 80% and I only 20% ???
|> Shouldn't it be the other way around??
|> -- 
|> tudor 'at' cam 'dot' org
|> yoda69 'at' hotmail 'dot' com
|> http://www.cam.org/~tudor
|> 
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