Mail Archives: djgpp/1996/10/24/00:42:21
B. Peterson wrote:
>
> Can anyone briefly explain the differences in some of the different
> graphics libraries and which is better to use?
> Like... JLib, Allegro, etc.
>
> Thanks
> Bruce
Jlib : Target : multiplatform game programming
Users : primarily people who want the same graphics code
to compile on Linux and Dos without changes.
Offers : graphics primitives, blitters, palette and sprite
functions + some extra's
Speed : Reasonable.
My opinion : Use it if you really want portable code. Otherwise
use Allegro.
Allegro : Target : DOS game programming
Users : people who want to code games with multiple graphics
resolutions, VESA support etc.
Offers : mode 13h, tons of Mode X's, VESA 1.2 & 2.0 support,
some individual chipset support, graphics primitives,
sprites, blitters, GUI, timers, MIDI, digital sound,
etc etc etc. MikAlleg offers mod-player support.
Speed : In some cases, great.
My Opinion : For scrolling & platform games, seek no further.
For 3D texture-mapped games, raycasting or heightmapping
it can be used but I don't advise it.
Elliott
- Raw text -