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Mail Archives: djgpp/1996/08/27/12:09:07

Xref: news2.mv.net comp.os.msdos.djgpp:7922
From: "Mark Gilbert" <mark DOT gilbert AT pop3 DOT hiway DOT co DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: DPMI Problem
Date: 27 Aug 1996 13:51:30 GMT
Organization: UUNet PIPEX server (post doesn't reflect views of UUNet PIPEX)
Lines: 27
Message-ID: <01bb9398$4f442a40$0100007f@hiway.co.uk.hiway.co.uk>
References: <m0txabj-0002yEC AT tsunx DOT ctn DOT cogs DOT susx DOT ac DOT uk>
NNTP-Posting-Host: ak087.du.pipex.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Paul Bunkham <paulb AT cogs DOT susx DOT ac DOT uk> wrote in article
<m0txabj-0002yEC AT tsunx DOT ctn DOT cogs DOT susx DOT ac DOT uk>...
> Hello,
>     First of all thanks to all on the getting started message I sent, it
was a
> great help, however I now have another problem...
>     I downloaded an example file of how to generate voxel landscapes.  I
tried
> to recompile the executable only to find that it crashed with a nice grey
> screen when I ran it. I tried recompiling and ran the exe under Windows
95 and
> it worked perfectly,  I think it might be a problem with the DPMI server,
> which under DOS is CWSDPMI, but I haven't a clue how to fix it.  Can
anyone
> help?

I too am having a similar problem, except when I run my game under DOS I
get a segment address fault and I don't know what the hell you do with the
register info it spools out. It seems as if Windows95's DPMI is able to
handle the memory better or fixes illegal register calls without fussing.


-- 
Mark Gilbert
mark DOT gilbert AT pop3 DOT hiway DOT co DOT uk
http://ourworld.compuserve.com/homepages/chris_gilbert_10/scissor.htm
 

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