Mail Archives: djgpp/1996/07/29/14:32:32
iNFiK wrote:
>
> dingwall wrote:
> >
> > Hi there,
> > I've just recently spent $72.00 Cdn. on André LaMothe's "The Black Arts
> > Of 3D Game Programming", and i cannot compile the source code that comes
> > with the book, under DJGPP2! ANY help would be appreciated.
> > Thanks in advance,
> > chris
> > --
> > Name=Chris Dingwall | Kali Callsign= SpankE
> > ChrisD AT digital-rain DOT com
> > http://www.geocities.com/SiliconValley/Park/1043
> > "100% Tick Free"
>
> it might just be the source code with bugs.
> I know a long time ago, i got this book on qbasic with hundreds of
> sources (all on a 1.2mb BTW .. hehe) and like 10 of them didn't work.
> so sometimes comercial source codes have bugs, even simple languages like
> Qbasic.
The source for that book is fairly compiler-specific (Borland C++ and
Watcom). All I ended up using was his .plg stuff, and I had to do some
lengthy clean-up work to get it to work. You'll also have to rewrite it
to use a different graphics library (I use Shawn Hargeaves' Allegro) for
video access. I found that easier, and it allowed me to spend more time
working on my 3d code rather than a protected-mode putpixel routine.
Kenneth Cummins
kcummins AT communique DOT net
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