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Mail Archives: djgpp/1996/07/29/14:32:32

Xref: news2.mv.net comp.lang.c:77371 comp.os.msdos.djgpp:6540 rec.games.programmer:57544
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,comp.lang.c
From: Kenneth Cummins <kcummins AT communique DOT net>
Subject: Re: HELP! Can't compile Black3D code under DJGPP2!
Message-ID: <31FCD8A8.458C@communique.net>
Date: Mon, 29 Jul 1996 10:28:40 -0500
Reply-To: kcummins AT communique DOT net
MIME-Version: 1.0
References: <31FAC3A3 DOT 7993 AT express DOT ca> <31F98ACB DOT 1C6C AT ix DOT netcom DOT com>
Lines: 31
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

iNFiK wrote:
> 
> dingwall wrote:
> >
> > Hi there,
> > I've just recently spent $72.00 Cdn. on André LaMothe's "The Black Arts
> > Of 3D Game Programming", and i cannot compile the source code that comes
> > with the book, under DJGPP2! ANY help would be appreciated.
> > Thanks in advance,
> > chris
> > --
> > Name=Chris Dingwall | Kali Callsign= SpankE
> > ChrisD AT digital-rain DOT com
> > http://www.geocities.com/SiliconValley/Park/1043
> > "100% Tick Free"
> 
> it might just be the source code with bugs.
> I know a long time ago, i got this book on qbasic with hundreds of
> sources (all on a 1.2mb BTW .. hehe) and like 10 of them didn't work.
> so sometimes comercial source codes have bugs, even simple languages like
> Qbasic.

The source for that book is fairly compiler-specific (Borland C++ and
Watcom).  All I ended up using was his .plg stuff, and I had to do some
lengthy clean-up work to get it to work.  You'll also have to rewrite it
to use a different graphics library (I use Shawn Hargeaves' Allegro) for
video access.  I found that easier, and it allowed me to spend more time
working on my 3d code rather than a protected-mode putpixel routine.

Kenneth Cummins
kcummins AT communique DOT net

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