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Mail Archives: djgpp/1996/07/29/04:30:16

Xref: news2.mv.net comp.lang.c:77318 comp.os.msdos.djgpp:6515 rec.games.programmer:57496
From: iNFiK <randolp1 AT ix DOT netcom DOT com>
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,comp.lang.c
Subject: Re: HELP! Can't compile Black3D code under DJGPP2!
Date: Fri, 26 Jul 1996 20:19:39 -0700
Organization: Daemonics
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Message-ID: <31F98ACB.1C6C@ix.netcom.com>
References: <31FAC3A3 DOT 7993 AT express DOT ca>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

dingwall wrote:
> 
> Hi there,
> I've just recently spent $72.00 Cdn. on André LaMothe's "The Black Arts
> Of 3D Game Programming", and i cannot compile the source code that comes
> with the book, under DJGPP2! ANY help would be appreciated.
> Thanks in advance,
> chris
> --
> Name=Chris Dingwall | Kali Callsign= SpankE
> ChrisD AT digital-rain DOT com
> http://www.geocities.com/SiliconValley/Park/1043
> "100% Tick Free"

it might just be the source code with bugs.
I know a long time ago, i got this book on qbasic with hundreds of 
sources (all on a 1.2mb BTW .. hehe) and like 10 of them didn't work.
so sometimes comercial source codes have bugs, even simple languages like 
Qbasic.

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