Mail Archives: djgpp/1996/07/19/18:30:09
Xref: | news2.mv.net comp.os.msdos.djgpp:6177
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From: | jlist AT xs4all DOT nl (jlist)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Question
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Date: | 17 Jul 1996 17:41:29 GMT
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Organization: | XS4ALL, networking for the masses
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Lines: | 15
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Message-ID: | <4sj8k9$lfr@news.xs4all.nl>
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NNTP-Posting-Host: | xs1.xs4all.nl
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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After the praise message, I have a question. :)
I am currently developing a game (yeah....who isn't these days....) and it
would be really handy to know how much data is taken in by all the stuff
in the program, so I can detect at startup whether enuff memory is in the
system.
How in an efficient way? I already thought of sizeof() stuff and that and
totalling the amount when compiling and running the final version (just a
guess....that's what this group is for eh? ;) but there has to be a better
and more efficient way to do this.
Ohyeah, I am using DJGPP v2.0. ;)
Bye, Johan
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