Mail Archives: djgpp/1996/07/14/11:32:28
In article <4s43ba$or7 AT access2 DOT digex DOT net>
kfl AT access2 DOT digex DOT net "Keith F. Lynch" writes:
> In article <31E258CD DOT 7ADF AT i-link DOT net>,
> Brad Burgan <bradtech AT i-link DOT net> wrote:
> > Three cheers for id software, who wrote QUAKE, a groundbreaking new
> > game, using DJGPP V2, and CWSDPMI.
>
> What did they write DOOM in? I can tell it was written in some kind
> of C.
I *believe* it was compiled with Watcom, judging by the DOS Extender used.
My little chart runs vaguely thus:
djgpp 1 go32
djgpp 2 cwsdpmi
watcom dos4gw
borland 32rtm
microsoft Windows :) Seriously I have no idea. Do they have a 32 bit
DOS compiler?
..splitbung
--
* TQ 1.0 *
#include <stdio.h> /* The .splitbung super .sig system! */
#include <string.h>
main(){FILE *f;int c;char s[99];puts("fav .sig: ");fgets(s,99,stdin);strtok
(s,"\n");f=fopen(s,"rb");while((c=getc(f))!=EOF)putchar(c);if(f)fclose(f);}
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