Mail Archives: djgpp/1996/07/04/15:07:37
On Thu, 4 Jul 1996, Eli Zaretskii wrote:
> You mean `F' like the letter F (not F1 function key or something)?
Yes its the letter 'F'. I found out that the same thing happens in
onother game, Masters of Orion. Maybe even others, but I have not tested it.
> Don't forget that the DPMI host (in this case, Win95) sees the keystroke
> *before* your program (who do you think makes happen the interrupt
> reflection from real to protected mode?). So in principle, it could act
> on a keystroke instead of passing the interrupt to your app. I just
> wouldn't expect it to do so for a key as simple as F...
>
> Do you install a protected-mode handler, or a real-mode one (or both)?
I am using the Allegro keyboard handler, it looks like a PM handler.
key - is an array
my_keyint - is the keyboard handler routine.
Keyboard_Int = 9;
static _go32_dpmi_seginfo key_oldint;
static _go32_dpmi_seginfo key_int;
..................../ /..................
Lock_Variable(key);
Lock_Function(my_keyint);
key_int.pm_offset = (int)my_keyint;
_go32_dpmi_allocate_iret_wrapper(&key_int);
key_int.pm_selector = _go32_my_cs();
_go32_dpmi_get_protected_mode_interrupt_vector(Keyboard_Int, &key_oldint);
_go32_dpmi_set_protected_mode_interrupt_vector(Keyboard_Int, &key_int);
Thanks
Vince
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