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Mail Archives: djgpp/1996/07/04/09:33:07

Date: Thu, 4 Jul 1996 16:27:20 +0200 (IST)
From: Eli Zaretskii <eliz AT is DOT elta DOT co DOT il>
To: Jag <gaghon AT nevada DOT edu>
Cc: djgpp AT delorie DOT com
Subject: Re: Quake and Win95...
In-Reply-To: <Pine.OSF.3.91.960704030456.21211A-100000@pioneer.nevada.edu>
Message-Id: <Pine.SUN.3.91.960704162241.24511E-100000@is>
Mime-Version: 1.0

On Thu, 4 Jul 1996, Jag wrote:

> This is what it does.  I have a full screen game running.  Push the F key and
> I now have the Win 95 screen back up, with the activated function from 
> the F key.

You mean `F' like the letter F (not F1 function key or something)?

> That's whats funny.  I too am installing a keyboard handler. It locks out 
> DOS fine, and Win 3.1, but not 95.

Don't forget that the DPMI host (in this case, Win95) sees the keystroke 
*before* your program (who do you think makes happen the interrupt 
reflection from real to protected mode?).  So in principle, it could act 
on a keystroke instead of passing the interrupt to your app.  I just 
wouldn't expect it to do so for a key as simple as F...

Do you install a protected-mode handler, or a real-mode one (or both)?

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