Mail Archives: djgpp/1996/06/14/15:50:20
Reply to message 5883093 from NCHUDNOF AT BINX on 06/14/96 11:58AM
>Than you for the info.
No prob. :)
>Actually the only grudge i had with the FAQ was that it did not tell about
>the CNTRL-C and Compression. Aside from that, it's GREAT! oh yeah, I just
>noticed that *some* FP math can be done without an FPU (If that's what the
>FAQ meant), since I use a 386sx-16, I was surprised.
You're referring to the floating point emulator EMU387.DXE, I take it? That
was a nice piece of work. Oh, and the FAQ does not pretend to be 100%
complete; I think that CTRL-C question is on the list of additions for the next
version.
>About the big .EXE's I wrote a JLib thing to move a sprite around a
>screen, and do colission detection with 4 other non-moving sprites, and it
>was 100K. But I'm not complainin, since I'm too cheap to register $20
>shareware...
Heh - me too. :) But 100K for something like that sounds quite good!
>I'll try the -O2 or -O3 thing, too.
Uh - be careful with -O3. It tends to seriously inflate your code due to
inlining functions, and it is not always faster. Generally, -O2 is the best
optimization in terms of size. This is one case where reading the gcc
docs about optimization techniques comes in real handy.
John
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