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Mail Archives: djgpp/1996/01/17/09:10:03

Xref: news-dnh.mv.net comp.os.msdos.djgpp:4483 rec.games.programmer:37690
From: markf AT morgan DOT ucs DOT mun DOT ca (Mark Fitzgerald)
Newsgroups: rec.games.programmer,comp.os.msdos.djgpp
Subject: Re: Anybody using DJGPP??
Date: 17 Jan 1996 05:09:32 GMT
Organization: Memorial University of Newfoundland
Lines: 32
Message-ID: <4di0ac$kp7@coranto.ucs.mun.ca>
References: <4dbnpf$co9 AT tempest DOT symnet DOT net> <4dbo6q$co9 AT tempest DOT symnet DOT net>
NNTP-Posting-Host: plato.ucs.mun.ca
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

dnelson AT core DOT symnet DOT net (Dru Nelson) writes:

>   Basically, are you using DJGPP?

Getting there...  I'm (getting around to) working on a small graphics
lib that I can use to write for both Linux and Dos32, through the use of
DJGPP and GCC with their respective graphics libraries.

>   What problems do you have (or had) with DJGPP?

None, really.  Handles crashes really well, as far as I have seen.
However, I have not completed a large project with DJGPP yet...

>   Where do people into DJGPP _and_ game programming hang out?

Good question.  I _guess_ they could hang our here if others wanted to
talk.  I'll gladly talk if it gets some discussion of DJGPP going (and
maybe even Linux games programming?  :))

>   I tried about 2 years ago and had problems working with the interupts.
>   I have gotten the itch to use it again.  GCC is just too comfortable.

Agreed (re: GCC).  As for interrupts, there's a file called sblast.zip
or something that has some sample sound blaster code.  Maybe this has
the answer to the elusive problem you had two years ago?

Mark
--
--Mark Fitzgerald---markf AT plato DOT ucs DOT mun DOT ca-----http://www.cs.mun.ca/~markf--
"...they talk to fast and walk too slow
 chasing time from hour to hour
 i call the drinks and crush the flowers..." - PSB

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