Mail Archives: djgpp/1996/01/17/07:41:31
On 17 Jan 1996, Kerry S. Hill wrote:
> I am in the process of building a game engine but can't figure
> out how to access the VGA card directly since DJGPP runs in protected
> mode. How do I do this? I would like to skip using function calls if
> possible, do I need assembly to do this?
Some preliminary info is in the DJGPP FAQ list (faq102.zip from the same
place you get DJGPP), chapters 10 and 18. You might also look at the
following packages:
Game programming:
- Try the Jlib gaming/graphics library, at
ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp2/jlib_NNN.zip
written by J P Griffiths <jpg AT cs DOT waikato DOT ac DOT nz> .
VGA Mode-X graphics:
- Paul Fenwick <bg914 AT FreeNet DOT Carleton DOT CA> wrote an X-Mode
package Xlib, at
ftp://ftp.delorie.com/pub/djgpp/contrib/xlib_dj2.zip or Xlib
at OULU, at
ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp2/xlib_dj2.zip
Latest DJGPP v2.0 beta releases support direct access to the VGA, look in
the libc docs, under _enable_nearptr (sp?).
- Raw text -