Mail Archives: djgpp/1996/01/17/03:07:32
Xref: | news-dnh.mv.net comp.os.msdos.djgpp:4460
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From: | kshill AT cs DOT buffalo DOT edu (Kerry S. Hill)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Need help building graphics engine
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Date: | 17 Jan 1996 03:36:43 GMT
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Organization: | University at Buffalo
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Lines: | 11
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Message-ID: | <4dhqsb$94d@azure.acsu.buffalo.edu>
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NNTP-Posting-Host: | gagarin.cs.buffalo.edu
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NNTP-Posting-User: | kshill
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I am in the process of building a game engine but can't figure
out how to access the VGA card directly since DJGPP runs in protected
mode. How do I do this? I would like to skip using function calls if
possible, do I need assembly to do this?
Any help would be greatly appreciated. This may have already
been answered somewhere in the documentation but I am unable to find
it, if it is could somebody tell me what file it is in?
Thanks alot,
Kerry
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