Mail Archives: djgpp/1993/06/25/09:09:40
One thing to note about the graphics drivers - they work best when you
don't cross "window banding" boundaries. Since these boundaries run
across (not up/down), program any scanning routines to work a row at a
time. This reduces the overhead of reprogramming the SVGA card each
time you move into a different frame.
Note that the bitting option will be faster if your plotting algorithm
crosses many of these boundaries, since Blt is optimized for the
drivers.
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