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Sat, 27 Jun 2015 20:16:12 -0700 (PDT) | |
Message-ID: | <558F66FB.5080400@gmail.com> |
Date: | Sat, 27 Jun 2015 23:16:11 -0400 |
From: | "Frank Sapone (emoaddict15 AT gmail DOT com)" <djgpp AT delorie DOT com> |
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To: | djgpp AT delorie DOT com |
Subject: | DX3GEN --show-unres |
References: | <558D18CE DOT 3070004 AT iki DOT fi> <558ED38D DOT 1020602 AT iki DOT fi> <a23efb52-57fb-4b51-8693-ec919e76089e AT googlegroups DOT com> <7ae5cd26-fe9d-4230-9ed6-dea9fa2eb1a7 AT googlegroups DOT com> |
In-Reply-To: | <7ae5cd26-fe9d-4230-9ed6-dea9fa2eb1a7@googlegroups.com> |
Reply-To: | djgpp AT delorie DOT com |
In this vogons thread discussing the Q2DOS port: http://www.vogons.org/viewtopic.php?f=24&t=43756&p=429753#p429753 Someone mentioned that they were recompiling it as *.dxe because *.dx3 was not showing unresolved symbols for them using dx3gen --show-unres *.dx3 If the file is just renamed to .dxe it will then work. However, are you supposed to be using dxe3res for this? It worked okay using that and I was unaware that it spit out a nice header file you can just use for easy exporting. Regarding that header file. Do you just include that with the main project that is doing the exporting? Frank
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