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| From: | RayeR <glaux AT centrum DOT cz> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: QDOS/QWDOS |
| Date: | Tue, 10 Jan 2012 09:06:28 -0800 (PST) |
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> I've recompiled with support for 1600x1200. Let me know if it works > for you and if so it will be in tomorrow's "nightly" build. I'd test > it myself but my monitor does not support 1600x1200. > > http://dk.toastednet.org/QDOS/dquake.exe > > This is a debug enabled build with no optimizations so if you get any > kind of odd crash you can send me a symify log. Yes it works, I can set 1600x1200 (my LCD native). You can leave set the constant to 1600. No errors. As I said I got crash at exit only of my compiled version - probably because some gcc 4.6.2 aggresive optimization or so... > Sounds interesting. For another day though, as I'm still learning C. > I have two books coming my way this week and hopefully after that I > can do try doing something like that with less fear! Have a look if it could easily replace original quake sound code. Judas can play wav.pcm sound and modules. There are also two examples - simple player and simple game. I think it's best choice for dos now because support of new sound HW...
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