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From: | Rugxulo <rugxulo AT gmail DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: internal compiler error with c++11 features on 4.6.2 |
Date: | Mon, 28 Nov 2011 10:34:52 -0800 (PST) |
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Reply-To: | djgpp AT delorie DOT com |
Hi, On Nov 28, 1:28 am, jimm <jmich DOT DOT DOT AT yahoo DOT com> wrote: > > delorie, you listening? > > ne'er ye minde, the compiler is doin' jes' fine. I re-downloaded and > re-extracted the files and all is fine. I got delete happy during the > last download and I had downloaded gpp462b, but for some reason it re- > extracted after downloading. my fault. you guys are going great. I > even have initializer lists, TR1 (well, maybe not TR2 and boost yet) - > this is a good start! > I can compile my code again using the latest compiler. Glad it works for you. I don't really know C++, so I can't easily test (besides trying to compile some random app). Anyways, I think DJ is too busy with "real life" to work much on DJGPP these days, but who knows what goes on "behind the scenes", heh. And he does apparently grok C++ as he wrote DJLINK in it (IIRC) back in the day. Though I don't think G++ or Binutils use any C++ themselves (yet). But yeah, in the spirit of the turkey-fest (belated, sorry), I'm grateful for DJGPP. It's cool, it's fun, it works ... and of course it runs in FreeDOS. ;-) P.S. Not really directly DJGPP related, but id Software did just recently GPL the sources to the id Tech 4 (aka Doom 3) engine, which, unlike older ones, is written in C++. So, Jim, when you're ultra bored, take a look at it: https://github.com/TTimo/doom3.gpl
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