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From: | "Rod Pemberton" <do_not_have AT nohavenot DOT cmm> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Quake/EGA |
Date: | Thu, 19 Nov 2009 19:57:36 -0500 |
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References: | <80bc443c-1277-4822-9481-49b3cd6d807f AT s15g2000yqs DOT googlegroups DOT com> <he2kni$n0k$1 AT aioe DOT org> <16c0e29e-80d5-4ddd-b7c1-4754165f7e4d AT a32g2000yqm DOT googlegroups DOT com> |
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"Rugxulo" <rugxulo AT gmail DOT com> wrote in message news:16c0e29e-80d5-4ddd-b7c1-4754165f7e4d AT a32g2000yqm DOT googlegroups DOT com... > On Nov 18, 11:21 pm, "Rod Pemberton" <do_not_h DOT DOT DOT AT nohavenot DOT cmm> > > >http://vogons.zetafleet.com/viewtopic.php?t=22910 > > > > You say there: > > > > > ... but eventually wrote their own wimpy compiler. > > > > Which compiler are you talking about? > > > > Are you talking about the Q3VM compiler (aka Q3LCC or QVM compiler > > etc.)? This was a version of LCC, from which both LCC-Win32 and Pelles > > C are also derived. > > No, I'm talking about QCC for mods. > That's interesting. I've been looking at interpreters and virtual machines alot lately. It seems they developed used two different C compilers for different Quakes. It looks like Quake C started out as a C subset and then morphed into a custom object-oriented game language. Quake C (qcc) for Q1 http://en.wikipedia.org/wiki/Quake_C LCC derivative (q3lcc) for QVM in Q3 http://en.wikipedia.org/wiki/Quake_III_Arena Rod Pemberton
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