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From: | Necroscope <guln AT rogers DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: dos quake compiling, help!! typos.. re-read |
Message-ID: | <2m6tmus7apbg6bui2jrhgj7r3t3r16ntpi@4ax.com> |
References: | <20020818220338 DOT 27104 DOT qmail AT web20201 DOT mail DOT yahoo DOT com> <20020819061207 DOT 13096 DOT qmail AT web20204 DOT mail DOT yahoo DOT com> <fr9dmu8lusr20r98nhv0g4t7nd3dbm8tsi AT 4ax DOT com> <akcu2g$1h172m$1 AT ID-49635 DOT news DOT dfncis DOT de> |
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Date: | Thu, 29 Aug 2002 22:11:50 GMT |
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NNTP-Posting-Date: | Thu, 29 Aug 2002 18:11:50 EDT |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
On 26 Aug 2002 09:57:37 GMT, "Thomas Mueller" <tmueller AT bluegrass DOT net> wrote: >Excerpt from Necroscope <guln AT rogers DOT com>: > >> Uhm... there is no 640x200 resolution. Perhaps you mean 640x400? I'm >> still not understanding this, though. Sure, raising the resolution >> slow things down, but no matter what, it always tries to run at a >> steady and consistent rate. > >Sure there is a 640 * 200 resolution: mode 6 (CGA, 2 colors) and mode 14 >(EGA and VGA, 16 colors). But EGA has 640 * 350 with 16 colors, and VGA has >640 * 480, so we rarely see 640 * 200. Now this is largely superseded by >SVGA. My bad, then. :( Does 640x200 function similar to 320x200? That is, it's a scanline-doubled mode? -- Andrew Jones
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