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| From: | "Matthew Smith" <matt AT the-good-stuff DOT freeserve DOT co DOT uk> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Mouse flicker under allegro |
| Date: | Fri, 21 Sep 2001 00:02:11 +0100 |
| Lines: | 28 |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
> do{
> //important game junk
> vsync();
> blit(vidbuf, screen, 0,0, 0,0, 640, 480);
> fillrect(screen, mouse_x, mouse_y, mouse_x+8, mouse_y+8,
0x00FF00);
> } while (!kbhit());
>
> and I get a blinking yellow box for a pointer.
>
scare_mouse();
blit(vidbuf,screen,0,0,0,0,640,480);
unscare_mouse();
vsync();
This should work with the standard pointer.
Hint - 0x00FF00 looks like a 24 bit colour (green). If this comes out
yellow then you are probably running a 16 bit screen mode. Perhaps you
are also trying to use 0xFF00FF as the mask color?
makecol(0x00,0xff,0x00) will produce green in the current screen mode
makecol(0xff,0x00,0xff) or bitmap_mask_color(screen) will produce the
correct mask color
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