Mail Archives: djgpp/2001/08/15/18:54:28
>From: Antti Koskipaa <antti DOT koskipaa AT edu DOT stadia DOT fi>
>Reply-To: djgpp AT delorie DOT com
>To: djgpp AT delorie DOT com
>Subject: Re: Compiling Quake
>Date: Wed, 15 Aug 2001 21:42:34 +0300
>
>Chris Murray wrote:
>
>>First of all, I would like to apologise for the number of times this
>>subject
>>has probably appeared in this group, but I have no idea how to compile
>>Quake
>>with djgpp or where to start.
>
>
>I have also answered this question numerous times :)
>
>Here's how you do it:
>- unpack the source anchive with subdirectories.
>- go to "winquake" -directory.
>- look at sys_dos.c line 61. it says "static qboolean IsDedicated;".
>Remove the "static" keyword.
>I just tried and it compiles with GCC 3.0. You WILL get crashes when you
>run it, anybody want to explain that ugly memory management stuff?
>
>
>>Will I be able to compile WinQuake with djgpp as well?
>
>
>No. I doubt the win version will compile with anything else than MSVC.
>You're welcome to try.
>
>--
>- Antti
>From: Antti Koskipaa <antti DOT koskipaa AT edu DOT stadia DOT fi>
>Reply-To: djgpp AT delorie DOT com
>To: djgpp AT delorie DOT com
>Subject: Re: Compiling Quake
>Date: Wed, 15 Aug 2001 21:42:34 +0300
>
>Chris Murray wrote:
>
>>First of all, I would like to apologise for the number of times this
>>subject
>>has probably appeared in this group, but I have no idea how to compile
>>Quake
>>with djgpp or where to start.
>
>
>I have also answered this question numerous times :)
>
>Here's how you do it:
>- unpack the source anchive with subdirectories.
>- go to "winquake" -directory.
>- look at sys_dos.c line 61. it says "static qboolean IsDedicated;".
>Remove the "static" keyword.
>- Compile the files. If you use 4DOS, run this batch file:
>
>>Will I be able to compile WinQuake with djgpp as well?
>
>
>No. I doubt the win version will compile with anything else than MSVC.
>You're welcome to try.
>
>--
>- Antti
Well you might want to download the Allegro Game Programming Library from
http://www.talula.demon.co.uk/allegro (the work in progress is actually the
stable version of Allegro.....and don't forget to download the
alldata3937.zip file for the demo game when you compile it) and read teh
readme.mgw text file with notepad and print it out. It tells you how to
install a compiler called MinGW:). I'd recommend following the "Setting up
MinGW to Build Allegro" section and then the "Setting up Dev-C++ to build
Allegro"......the Dev-C++ is an IDE that is very close to Visual C++ by
Microsoft. If you decide to download this and install it reply cause there
are a few files I left out in case you don't feel like wasting your time
with this compiler. The file addresses I left out were:
fil316b.zip
DLG_WIN
I have the urls and will give them to you if you want to download them, but
I will give them to you if you reply to this and say that you want them:).
--Clayton Weaver
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