Mail Archives: djgpp/2001/07/11/20:23:29
If you dont worry about resolution you can use the 320x200
or you can use your own bitmap font.
or you can do as Manni wrote, use a datafile than
use the the default font name to load your 'big' font.
hope this help you.
Rogerio
http://dway.cjb.net
GPR - Game Programming Resources
Obs. My first game (demo) was releaded.
a simple slot game to beginers.
----- Original Message -----
From: "Almeida J." <almeidaj AT mail DOT com>
Newsgroups: comp.os.msdos.djgpp
To: <djgpp AT delorie DOT com>
Sent: Wednesday, July 11, 2001 6:25 PM
Subject: Re: Allegro question
> On 11 Jul 2001 19:47:03 GMT, Manni Heumann <manni DOT heumann AT gmx DOT de> wrote:
>
> >Don't know, whether you can enlarge the default font. The method
> >that I am using frequently may sound a little complicated, but
> >isn't:
> >Get TTF2PCX and use it to convert a Windows TTF to a pcx. Then
> >use the grabber and create a data file with a font. Grab pcx
> >into the font. From your programs, load the data file and the
> >new font.
> >
> >HTH,
> >
> >Manni
> >
> I've also wondered about this...
> Altough you presented a clean solution, other solutions presented in help
or doc
> files also store the font in a datafile.
> However, there must be, I think it was the post idea, an also clean
solution to
> store the user created font in a header file or creat it at runtime.
> Unfortunatly, I (also) don't know who that is done....
>
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