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Message-ID: | <3B23FE01.B16BCFB8@home.com> |
From: | PM <paulm14 AT home DOT com> |
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Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Allegro Bitmap Colour Problem |
References: | <3B23A619 DOT 549A245D AT home DOT com> <MPG DOT 158dbf62fcfc22d898c0a6 AT news DOT freeserve DOT net> |
Lines: | 30 |
Date: | Sun, 10 Jun 2001 23:15:06 GMT |
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NNTP-Posting-Date: | Sun, 10 Jun 2001 16:15:06 PDT |
Organization: | Excite AT Home - The Leader in Broadband http://home.com/faster |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Great thanks very much for your help! I think I'll go with the color conversion route instead of the truecolour way cause there's gonna be some serious blitting and true colour will slow it down. Thanks again I appretiate it, Paul M. "Andrew R. Gillett" wrote: > In comp.os.msdos.djgpp, PM wrote: > > When I blit more than 1 bitmap on the screen, the colour is messed up > > big time on all bitmaps except the last bitmap that I opened. > > That's because you're in 256 (8 bit) colour mode, and each bitmap is > using a different palette. Either convert your bitmaps so that they are > all using the same palette, or run your program in high/true colour mode > (see set_color_depth function in Allegro documentation). > > -- > Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage > > US videogame release dates at: > http://www.release-dates.com/ -- Regards, Paul M. paulm14 AT home DOT com
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