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From: | "Cody" <cody1 AT ktsnet DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | [OT] graphics routines |
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Date: | Fri, 11 May 2001 17:00:59 -0500 |
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To: | djgpp AT delorie DOT com |
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Reply-To: | djgpp AT delorie DOT com |
How would I in DJGPP do the following:? I have browsed the allegro game library but got nothing out of it (wayyyy too much code). I can do the following in 16-bit does apps, but DJGPP's 32-bit protected mode poses a problem. Links to the code or just replies with the code would certainly be appreciated. 1. get into different video modes (320x200 w/ 256 colors and more, 320x240 w/ 256 colors and more, 640x480 w/ 256 colors and more, etc.)? 2. put a pixel in those modes (any difference in them...?)? 3. get back into 80x25 text mode? I'm unfamiliar with at&t style asm (plus I'm <beginner at intel style asm), and even if I knew at&t style asm I wouldn't be able to do it since I think 32-bit protected mode getting into graphics are different than what I have to do with turbo c++. I hope that the putpixel routine is the fastest that you know of, because that's the only one that really needs a lot of speed. Thanks for all of your time.
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