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From: | "Wojciech Galazka" <wojciech DOT galazka AT polkomtel DOT com DOT pl> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Cygwin ... Ming32 ... DJGPP ... GCC ... AARRGGHH!!! |
Date: | Sat, 14 Apr 2001 22:57:22 +0200 |
Organization: | NASK - www.nask.pl |
Lines: | 25 |
Message-ID: | <9badhs$qtu$1@pippin.nask.waw.pl> |
References: | <3ad895b6_1 AT news4 DOT newsfeeds DOT com> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
23yrold3yrold wrote in : <3ad895b6_1 AT news4 DOT newsfeeds DOT com>... [,,,] >I require a compiler for making SH-4 executables >(the Dreamcast uses a Hitachi SH-4 processor) and the usual one mentioned is >Cygwin. I just tried installing it yesterday and it devoured my friggin' >hard drive. How big IS that thing? Anyway, I noticed many docs also say You need a crosscompiler that is a compiler that works on one platform yet produces binary files for another platform. Since you mentioned Cygwin (http://www.redhat.com) then it can produce SH-4 binary files. Before trying to reinvvent the wheel I'd suggest trying out www.google.com with questions like SH-4 gcc Cygwin docs to find pages with documentation. This will savew you a ton of time that you can spend on writing games. AFAIK DJGPP cannot crossompile to SH-4
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